REVIEW: CRASH BANDICOOT N. SANE TRILOGY BY HAYDEN SCOTT
REVIEW: CRASH BANDICOOT N. SANE TRILOGY
BY HAYDEN SCOTT
ANYONE who grew up in the 90's is bound to have heard of Crash Bandicoot. In a time where rival game companies were constantly trying to outdo each other, many companies started putting out their own mascot characters in the hopes they would become the next Mario, Sonic or Mega Man. However, arguably one of the greatest examples that shined out among these characters was one Crash Bandicoot, who made his debut on the PlayStation in 1996, and would go on to become a trilogy by 1998 and then spawn another handful of sequels in the 2000's. Then the series stagnated after 2009 and for a time it looked like it was the end for poor old Crash...
However, then came 2017 and suddenly Crash came rising back to life like a Phoenix from the ashes, reborn anew and looking better than ever as he made his big return on the PS4 with the trilogy that started it all. While the trilogy re-release concept is nothing new to the gaming world (Metroid Prime, Devil May Cry and Mass Effect are several such series to have had trilogy re-releases),Crash Bandicoot N. Sane Trilogy takes it up a notch with new features like fully remastered graphics, completely redone music, new voice actors and, perhaps the most noticeable addition of all, the option to play as Coco Bandicoot, a feature not initially present in the original games (except in Crash Bandicoot 3 where you played as Coco in certain levels).